HYPERTHINGS

Hi, I'm Colin

Welcome to my space, the hyperthings garden. I'm glad you're here. Please do poke about.

My blog is where itchy thoughts of all weaves and textures roll out into the Web for public view.

I have a codeberg, where I participate in the free software ecosystem.

Here is where I showcase some work.

Focus of Work

Most of my work focuses on a notion that I have termed toyfulness: the capacity of an object, situation, or context to invite or provoke explorative and inventive play. Not surprisingly, the concept is named after toys: objects that have no purpose until your play supplies one.

To paraphrase Bernard Suits's The Grasshopper, "those who must play, cannot play." With those words in mind, I think of toyfulness as a junction between the radically voluntary activity of play and the material, cultural, and psychological conditions that give rise to it.

In my efforts to map the contours of toyfulness, I engage in toyful pursuits and I craft digital toys and toyful games.

HYPERTHINGS ?

Ah right. The name of this site is an amalgam of terms lifted from the pages of the posthumanist philosphers and object-oriented ontologists whose work I enjoy.

Specifically, the notion of thing I refer to here is something like the things explored in Ian Bogost's Alien Phenomenology, or in Jane Bennet 's Vibrant Matter. Things are the deep and mysterious objects thumping in and all around us, from pimples to planets to mounds of garbage. Things have an agency of sorts all their own.

The hyper bit comes from Timothy Morton's Hyperobjects: massive objects distributed through space and time with which human persons are poorly scaled to engage. Their immensity dwarfs the scope and depth of our attentional powers.